1:1 mentoring in TouchDesigner, Resolume Arena, Glitch Art and Audioreactive Systems built around what you want to perform.
Each track is two 90-minute classes. Pick one, or combine tracks into a Project Mode build.
From node network to a controllable, performable patch.
Class 1 — Network foundationsTOPs, CHOPs, SOPs and DATs; instancing vs. timeline; your first generative patch.
Class 2 — Making it performableMIDI/OSC control mapping, presets, exporting for live use.
Composition structure through to a mapped, set-ready deck.
Class 1 — Composition structureLayers, clips, groups, effects stack, BPM sync.
Class 2 — Mapping & triggeringProjection mapping, DMX/Art-Net, MIDI controllers, a set-ready deck.
The language of glitch, then a tool you can perform it with.
Class 1 — Core glitch languageDatamoshing, channel shifting, feedback loops, analog degradation.
Class 2 — Live glitch chainsFeedback networks and glitch FX built into TouchDesigner or Resolume.
From raw audio analysis to visuals that react musically.
Class 1 — Analysis foundationsFFT, band splitting, beat and onset detection.
Class 2 — Mapping to visualsSmoothing, envelopes, OSC bridges, tuned to react musically.
For a complete live performance rig, an installation, or bridging multiple tools into one show-ready system. Scoped together on the goal call, then built across as many sessions as the show needs.
Two ways to work, one level of session either way.
Bring a laptop with TouchDesigner and/or Resolume Arena installed. We work on your machine, in your project file.
Video call with screen share — you drive your own machine, I guide the build. Patch files reviewed after.
Where "I know the interface" turns into "I can perform with it." Not a beginner's first patch.
90 minutes, same track.
Opens your email client with both lessons and one-click "add to calendar" links included.
Press Enter ↵
Opens your email client with your answers filled in.