1 to 1 Mentorships

Build the
system
behind your visual set.

1:1 mentoring in TouchDesigner, Resolume Arena, Glitch Art and Audioreactive Systems built around what you want to perform.

Real-time generative visuals Projection mapping Audioreactive systems Glitch & datamoshing TouchDesigner Resolume Arena Databending

Visual System-building Mentorships.

  • Two-class tracks
  • Generative visuals
  • Ready to perform

Tracks

Each track is two 90-minute classes. Pick one, or combine tracks into a Project Mode build.

01

TouchDesigner Systems

From node network to a controllable, performable patch.

Class 1 — Network foundationsTOPs, CHOPs, SOPs and DATs; instancing vs. timeline; your first generative patch.

Class 2 — Making it performableMIDI/OSC control mapping, presets, exporting for live use.

From €240
2 × 90 min · online or Berlin
02

Resolume Arena

Composition structure through to a mapped, set-ready deck.

Class 1 — Composition structureLayers, clips, groups, effects stack, BPM sync.

Class 2 — Mapping & triggeringProjection mapping, DMX/Art-Net, MIDI controllers, a set-ready deck.

From €180
2 × 90 min · online or Berlin
03

Glitch Art Techniques

The language of glitch, then a tool you can perform it with.

Class 1 — Core glitch languageDatamoshing, channel shifting, feedback loops, analog degradation.

Class 2 — Live glitch chainsFeedback networks and glitch FX built into TouchDesigner or Resolume.

From €220
2 × 90 min · online or Berlin
04

Audioreactive Systems

From raw audio analysis to visuals that react musically.

Class 1 — Analysis foundationsFFT, band splitting, beat and onset detection.

Class 2 — Mapping to visualsSmoothing, envelopes, OSC bridges, tuned to react musically.

From €180
2 × 90 min · online or Berlin
Premium · Custom scope

Project Mode

For a complete live performance rig, an installation, or bridging multiple tools into one show-ready system. Scoped together on the goal call, then built across as many sessions as the show needs.

  • Full live performance system design
  • Installation & generative-art workflows
  • Multi-tool bridges — TouchDesigner + Resolume + DMX
  • Show or tour preparation, tech-rehearsed with you
From €250
2 hr+ sessions, scoped per project

Mentorship Format

Two ways to work, one level of session either way.

In person

Berlin

Bring a laptop with TouchDesigner and/or Resolume Arena installed. We work on your machine, in your project file.

Remote

Online

Video call with screen share — you drive your own machine, I guide the build. Patch files reviewed after.

Level

Intermediate → advanced

Where "I know the interface" turns into "I can perform with it." Not a beginner's first patch. But if you're just starting out and curious, get in touch — a couple of quick questions about what you want to learn.

About Gønz

Glitch artist & experimental technologist
Buenos Aires, born · Berlin, based.

Gønz at his desk

With 15 years of experience in visual art, his work bridges electronics, telecommunications, graphic design, web coding, and experimental robotics.

For the past 20 years, he has also been producing electronic music and playing with robotics and devices. Beyond personal exploration, he has taught music production and conducted workshops in Berlin, sharing his knowledge of sound design, synthesis, and digital audio manipulation.

Gønz works at the intersection of glitch aesthetics, computational graphics and light-based installation, building custom tools to generate real-time visuals for performances, exhibitions and site-specific environments.

His practice combines code, electronics and sound to design systems that react to space, signal and audience input, turning technical processes into live, audiovisual experiences.